/*! elementor - v3.23.0 - 05-08-2024 */ /******/ (() => { // webpackBootstrap /******/ var __webpack_modules__ = ({ /***/ "../assets/dev/js/editor/container/container.js": /*!******************************************************!*\ !*** ../assets/dev/js/editor/container/container.js ***! \******************************************************/ /***/ ((__unused_webpack_module, exports, __webpack_require__) => { "use strict"; /* provided dependency */ var __ = __webpack_require__(/*! @wordpress/i18n */ "@wordpress/i18n")["__"]; var _interopRequireDefault = __webpack_require__(/*! @babel/runtime/helpers/interopRequireDefault */ "../node_modules/@babel/runtime/helpers/interopRequireDefault.js"); Object.defineProperty(exports, "__esModule", ({ value: true })); exports["default"] = void 0; var _typeof2 = _interopRequireDefault(__webpack_require__(/*! @babel/runtime/helpers/typeof */ "../node_modules/@babel/runtime/helpers/typeof.js")); var _slicedToArray2 = _interopRequireDefault(__webpack_require__(/*! @babel/runtime/helpers/slicedToArray */ "../node_modules/@babel/runtime/helpers/slicedToArray.js")); var _classCallCheck2 = _interopRequireDefault(__webpack_require__(/*! @babel/runtime/helpers/classCallCheck */ "../node_modules/@babel/runtime/helpers/classCallCheck.js")); var _createClass2 = _interopRequireDefault(__webpack_require__(/*! @babel/runtime/helpers/createClass */ "../node_modules/@babel/runtime/helpers/createClass.js")); var _assertThisInitialized2 = _interopRequireDefault(__webpack_require__(/*! @babel/runtime/helpers/assertThisInitialized */ "../node_modules/@babel/runtime/helpers/assertThisInitialized.js")); var _inherits2 = _interopRequireDefault(__webpack_require__(/*! @babel/runtime/helpers/inherits */ "../node_modules/@babel/runtime/helpers/inherits.js")); var _possibleConstructorReturn2 = _interopRequireDefault(__webpack_require__(/*! @babel/runtime/helpers/possibleConstructorReturn */ "../node_modules/@babel/runtime/helpers/possibleConstructorReturn.js")); var _getPrototypeOf2 = _interopRequireDefault(__webpack_require__(/*! @babel/runtime/helpers/getPrototypeOf */ "../node_modules/@babel/runtime/helpers/getPrototypeOf.js")); var _defineProperty2 = _interopRequireDefault(__webpack_require__(/*! @babel/runtime/helpers/defineProperty */ "../node_modules/@babel/runtime/helpers/defineProperty.js")); var _argsObject = _interopRequireDefault(__webpack_require__(/*! ../../modules/imports/args-object */ "../assets/dev/js/modules/imports/args-object.js")); var _panel = _interopRequireDefault(__webpack_require__(/*! ./panel */ "../assets/dev/js/editor/container/panel.js")); var _childrenArray = _interopRequireDefault(__webpack_require__(/*! ./model/children-array */ "../assets/dev/js/editor/container/model/children-array.js")); function _createSuper(Derived) { var hasNativeReflectConstruct = _isNativeReflectConstruct(); return function _createSuperInternal() { var Super = (0, _getPrototypeOf2.default)(Derived), result; if (hasNativeReflectConstruct) { var NewTarget = (0, _getPrototypeOf2.default)(this).constructor; result = Reflect.construct(Super, arguments, NewTarget); } else { result = Super.apply(this, arguments); } return (0, _possibleConstructorReturn2.default)(this, result); }; } function _isNativeReflectConstruct() { if (typeof Reflect === "undefined" || !Reflect.construct) return false; if (Reflect.construct.sham) return false; if (typeof Proxy === "function") return true; try { Boolean.prototype.valueOf.call(Reflect.construct(Boolean, [], function () {})); return true; } catch (e) { return false; } } /** * @typedef {import('../../../../lib/backbone/backbone.marionette')} Backbone * @typedef {import('../../../../lib/backbone/backbone.marionette')} Marionette * @typedef {import('../elements/views/base')} BaseElementView * @typedef {import('../elements/views/section')} SectionView * @typedef {import('../views/base-container')} BaseContainer * @typedef {import('../elements/models/base-element-model')} BaseElementModel */ /** * TODO: ViewsOptions * * @typedef {(Marionette.View|Marionette.CompositeView|BaseElementView|SectionView|BaseContainer)} ViewsOptions */ var Container = /*#__PURE__*/function (_ArgsObject) { (0, _inherits2.default)(Container, _ArgsObject); var _super = _createSuper(Container); /** * Function constructor(). * * Create container. * * @param {{}} args * * @throws {Error} */ function Container(args) { var _this; (0, _classCallCheck2.default)(this, Container); _this = _super.call(this, args); // Validate args. /** * Container type. * * @type {string} */ (0, _defineProperty2.default)((0, _assertThisInitialized2.default)(_this), "type", void 0); /** * Container id. * * @type {string} */ (0, _defineProperty2.default)((0, _assertThisInitialized2.default)(_this), "id", void 0); /** * Document Object. * * @type {{}} */ (0, _defineProperty2.default)((0, _assertThisInitialized2.default)(_this), "document", void 0); /** * Container model. * * @type {(Backbone.Model|BaseElementModel)} */ (0, _defineProperty2.default)((0, _assertThisInitialized2.default)(_this), "model", void 0); /** * Container settings. * * @type {Backbone.Model} */ (0, _defineProperty2.default)((0, _assertThisInitialized2.default)(_this), "settings", void 0); /** * Container view. * * @type {ViewsOptions} */ (0, _defineProperty2.default)((0, _assertThisInitialized2.default)(_this), "view", void 0); /** * Container parent. * * @type {Container} */ (0, _defineProperty2.default)((0, _assertThisInitialized2.default)(_this), "parent", void 0); /** * Container children(s). * * @type {ChildrenArray} */ (0, _defineProperty2.default)((0, _assertThisInitialized2.default)(_this), "children", new _childrenArray.default()); /** * Container dynamic. * * @type {Backbone.Model} */ (0, _defineProperty2.default)((0, _assertThisInitialized2.default)(_this), "dynamic", void 0); /** * Container globals. * * @type {Backbone.Model} */ (0, _defineProperty2.default)((0, _assertThisInitialized2.default)(_this), "globals", void 0); /** * Container label. * * @type {string} */ (0, _defineProperty2.default)((0, _assertThisInitialized2.default)(_this), "label", void 0); /** * Container controls. * * @type {{}} */ (0, _defineProperty2.default)((0, _assertThisInitialized2.default)(_this), "controls", {}); /** * Repeaters containers * * @type {{}} */ (0, _defineProperty2.default)((0, _assertThisInitialized2.default)(_this), "repeaters", {}); /** * Container renderer (The one who render). * * @type {Container} */ (0, _defineProperty2.default)((0, _assertThisInitialized2.default)(_this), "renderer", void 0); /** * Container panel. * * @type {Panel} */ (0, _defineProperty2.default)((0, _assertThisInitialized2.default)(_this), "panel", void 0); /** * Controls placeholders. * * @type {{}} */ (0, _defineProperty2.default)((0, _assertThisInitialized2.default)(_this), "placeholders", {}); _this.validateArgs(args); args = Object.entries(args); // If empty. if (0 === args.length) { throw Error('Container cannot be empty.'); } // Set properties, if not defined - keep the defaults. args.forEach(function (_ref) { var _ref2 = (0, _slicedToArray2.default)(_ref, 2), key = _ref2[0], value = _ref2[1]; _this[key] = 'undefined' === typeof value ? _this[key] : value; }); if ('undefined' === typeof _this.renderer) { _this.renderer = (0, _assertThisInitialized2.default)(_this); } if (!_this.document) { _this.document = elementor.documents.getCurrent(); } _this.dynamic = new Backbone.Model(_this.settings.get('__dynamic__')); _this.globals = new Backbone.Model(_this.settings.get('__globals__')); _this.panel = new _panel.default((0, _assertThisInitialized2.default)(_this)); _this.initialize(); return _this; } (0, _createClass2.default)(Container, [{ key: "initialize", value: function initialize() { if (this.isViewElement()) { this.addToParent(); this.handleChildrenRecursive(); this.view.on('destroy', this.removeFromParent.bind(this)); } this.handleRepeaterChildren(); } }, { key: "validateArgs", value: function validateArgs(args) { this.requireArgumentType('type', 'string', args); this.requireArgumentType('id', 'string', args); this.requireArgumentInstance('settings', Backbone.Model, args); this.requireArgumentInstance('model', Backbone.Model, args); // Require it, unless it's forced to be `false`. if (false !== args.parent) { this.requireArgumentInstance('parent', elementorModules.editor.Container, args); } } /** * Function getGroupRelatedControls(). * * Example: * Settings = { typography_typography: 'whatever', button_text_color: 'whatever' }; * Result { control_name: controlValue, ... - and so on }; * `Object.keys( Result ) = [ 'typography_typography', 'typography_font_family', 'typography_font_size', 'typography_font_size_tablet', 'typography_font_size_mobile', 'typography_font_weight', 'typography_text_transform', 'typography_font_style', 'typography_text_decoration', 'typography_line_height', 'typography_line_height_tablet', 'typography_line_height_mobile', 'typography_letter_spacing', 'typography_letter_spacing_tablet', 'typography_letter_spacing_mobile', 'button_text_color' ]`. * * @param {{}} settings * * @return {{}} result */ }, { key: "getGroupRelatedControls", value: function getGroupRelatedControls(settings) { var _this2 = this; var result = {}; Object.keys(settings).forEach(function (settingKey) { Object.values(_this2.controls).forEach(function (control) { var _this2$controls$setti; if (settingKey === control.name) { result[control.name] = control; } else if ((_this2$controls$setti = _this2.controls[settingKey]) !== null && _this2$controls$setti !== void 0 && _this2$controls$setti.groupPrefix) { var groupPrefix = _this2.controls[settingKey].groupPrefix; if (control.name.toString().startsWith(groupPrefix)) { result[control.name] = control; } } }); }); return result; } /** * Function getAffectingControls(). * * @return {{}} All controls that effecting the container. */ }, { key: "getAffectingControls", value: function getAffectingControls() { var _this3 = this; var result = {}, activeControls = this.settings.getActiveControls(); Object.entries(activeControls).forEach(function (_ref3) { var _ref4 = (0, _slicedToArray2.default)(_ref3, 2), controlName = _ref4[0], control = _ref4[1]; var controlValue = _this3.settings.get(control.name); if (control.global && !(controlValue !== null && controlValue !== void 0 && controlValue.length)) { var _this3$globals$get; if ((_this3$globals$get = _this3.globals.get(control.name)) !== null && _this3$globals$get !== void 0 && _this3$globals$get.length || _this3.getGlobalDefault(controlName).length) { control.global.utilized = true; result[controlName] = control; return; } } if (control.dynamic) { if (_this3.dynamic.get(controlName)) { control.dynamic.utilized = true; result[controlName] = control; return; } } if (controlValue === control.default) { return; } if (!controlValue) { return; } if ('object' === (0, _typeof2.default)(controlValue) && Object.values(controlValue).join() === Object.values(control.default).join()) { return; } result[controlName] = control; }); return result; } /** * Function getParentAncestry(). * * Recursively run over all parents from current container till the top * * @return {Array.} All parent as flat array. */ }, { key: "getParentAncestry", value: function getParentAncestry() { var result = []; var parent = this; while (parent) { result.push(parent); parent = parent.parent; } return result; } }, { key: "handleChildrenRecursive", value: function handleChildrenRecursive() { var _this$view$children; if ((_this$view$children = this.view.children) !== null && _this$view$children !== void 0 && _this$view$children.length) { Object.values(this.view.children._views).forEach(function (view) { if (!view.container) { return; } var container = view.container; // Since the way 'global-widget' rendered, it does not have parent sometimes. if (container.parent.children) { container.parent.children[view._index] = container; } container.handleChildrenRecursive(); }); } else { this.children.clear(); } } }, { key: "addToParent", value: function addToParent() { if (!this.parent.children || this.isRepeaterItem()) { return; } // On create container tell the parent where it was created. this.parent.children.splice(this.view._index, 0, this); } }, { key: "removeFromParent", value: function removeFromParent() { var _this4 = this; if (!this.parent.children || this.isRepeater()) { return; } // When delete container its should notify its parent, that his children is dead. this.parent.children = this.parent.children.filter(function (filtered) { return filtered.id !== _this4.id; }); } }, { key: "handleRepeaterChildren", value: function handleRepeaterChildren() { var _this5 = this; Object.values(this.controls).forEach(function (control) { if (!control.is_repeater) { return; } var model = new Backbone.Model({ name: control.name }); _this5.repeaters[control.name] = new elementorModules.editor.Container({ type: Container.TYPE_REPEATER, id: control.name, model: model, settings: model, view: _this5.view, parent: _this5, label: control.label || control.name, controls: {}, renderer: _this5.renderer }); _this5.settings.get(control.name).forEach(function (rowModel, index) { _this5.addRepeaterItem(control.name, rowModel, index); }); }); // Backwards Compatibility: if there is only one repeater (type=repeater), set it's children as current children. // Since 3.0.0. if (['widget', 'document'].includes(this.type)) { var repeaters = Object.values(this.controls).filter(function (control) { return 'repeater' === control.type; }); if (!this.model.get('supportRepeaterChildren') && 1 === repeaters.length) { Object.defineProperty(this, 'children', { get: function get() { elementorDevTools.deprecation.deprecated('children', '3.0.0', 'container.repeaters[ repeaterName ].children'); return this.repeaters[repeaters[0].name].children; } }); } } } /** * Function addRepeaterItem(). * * The method add repeater item, find the repeater control by it name, and create new container for the item. * * @param {string} repeaterName * @param {Backbone.Model} rowSettingsModel * @param {number} index * * @return {Container} container */ }, { key: "addRepeaterItem", value: function addRepeaterItem(repeaterName, rowSettingsModel, index) { var rowId = rowSettingsModel.get('_id'); // TODO: Temp backwards compatibility. since 2.8.0. if (!rowId) { rowId = 'bc-' + elementorCommon.helpers.getUniqueId(); rowSettingsModel.set('_id', rowId); } this.repeaters[repeaterName].children.splice(index, 0, new elementorModules.editor.Container({ type: Container.TYPE_REPEATER_ITEM, id: rowSettingsModel.get('_id'), model: new Backbone.Model({ name: repeaterName }), settings: rowSettingsModel, view: this.view, parent: this.repeaters[repeaterName], label: this.label + ' ' + __('Item', 'elementor'), controls: rowSettingsModel.options.controls, renderer: this.renderer })); return this.repeaters[repeaterName]; } /** * Function lookup(). * * If the view were destroyed, try to find it again if it exists. * * TODO: Refactor. * * @return {Container} container */ }, { key: "lookup", value: function lookup() { var _this$renderer$view; var result = this; if (!this.renderer) { return this; } if (this !== this.renderer && (_this$renderer$view = this.renderer.view) !== null && _this$renderer$view !== void 0 && _this$renderer$view.isDisconnected && this.renderer.view.isDisconnected()) { this.renderer = this.renderer.lookup(); } if (undefined === this.view || !this.view.lookup || !this.view.isDisconnected()) { // Hack For repeater item the result is the parent container. if (Container.TYPE_REPEATER_ITEM === this.type) { this.settings = this.parent.parent.settings.get(this.model.get('name')).findWhere({ _id: this.id }); } return result; } var lookup = this.view.lookup(); if (lookup) { result = lookup.getContainer(); // Hack For repeater item the result is the parent container. if (Container.REPEATER === this.type) { this.settings = result.settings.get(this.model.get('name')).findWhere({ _id: this.id }); return this; } // If lookup were done, new container were created and parent does not know about it. if (result.parent.children) { result.parent.children[result.view._index] = result; } } return result; } /** * @param {Function} callback - A callback function. * @deprecated since 3.5.0, use `container.children.findRecursive( callback )` instead. */ }, { key: "findChildrenRecursive", value: function findChildrenRecursive(callback) { elementorDevTools.deprecation.deprecated('container.findChildrenRecursive( callback )', '3.5.0', 'container.children.findRecursive( callback )'); return this.children.findRecursive(callback); } /** * @param {Function} callback - A callback function. * @deprecated since 3.5.0, use `container.children.forEachRecursive( callback )` instead. */ }, { key: "forEachChildrenRecursive", value: function forEachChildrenRecursive(callback) { elementorDevTools.deprecation.deprecated('container.forEachChildrenRecursive( callback )', '3.5.0', 'container.children.forEachRecursive( callback )'); return this.children.forEachRecursive(callback); } /** * Function render(). * * Call view render. * * Run's `this.renderer.view.renderOnChange( this.settings ) `. * When `this.renderer` exist. * */ }, { key: "render", value: function render() { if (!this.renderer) { return; } this.renderer.view.renderOnChange(this.settings); } }, { key: "renderUI", value: function renderUI() { if (!this.renderer) { return; } this.renderer.view.renderUI(); } }, { key: "isEditable", value: function isEditable() { return 'edit' === elementor.channels.dataEditMode.request('activeMode') && 'open' === this.document.editor.status; } }, { key: "isDesignable", value: function isDesignable() { return elementor.userCan('design') && this.isEditable(); } }, { key: "isGridContainer", value: function isGridContainer() { return 'grid' === this.parent.settings.get('container_type'); } /** * @return {boolean} */ }, { key: "isLocked", value: function isLocked() { return this.model.get('isLocked'); } }, { key: "isRepeater", value: function isRepeater() { return Container.TYPE_REPEATER === this.type; } }, { key: "isRepeaterItem", value: function isRepeaterItem() { return Container.TYPE_REPEATER_ITEM === this.type; } }, { key: "isViewElement", value: function isViewElement() { return this.view && this.model.get('elType'); } }, { key: "getSetting", value: function getSetting(name) { var localOnly = arguments.length > 1 && arguments[1] !== undefined ? arguments[1] : false; var localValue = this.settings.get(name); if (localOnly) { return localValue; } // Try to get the value in the order: Global, Local, Global default. var globalValue; if (this.getGlobalKey(name)) { globalValue = this.getGlobalValue(name); } return globalValue || localValue || this.getGlobalDefault(name); } }, { key: "getGlobalKey", value: function getGlobalKey(name) { return this.globals.get(name); } }, { key: "getGlobalValue", value: function getGlobalValue(name) { var control = this.controls[name], globalKey = this.getGlobalKey(name), globalArgs = $e.data.commandExtractArgs(globalKey), data = $e.data.getCache($e.components.get('globals'), globalArgs.command, globalArgs.args.query); if (!(data !== null && data !== void 0 && data.value)) { return; } var id = data.id; var value; // It's a global settings with additional controls in group. if (control.groupType) { // A regex containing all of the active breakpoints' prefixes ('_mobile', '_tablet' etc.). var responsivePrefixRegex = elementor.breakpoints.getActiveMatchRegex(); var propertyName = control.name.replace(control.groupPrefix, '').replace(responsivePrefixRegex, ''); if (!data.value[elementor.config.kit_config.typography_prefix + propertyName]) { return; } propertyName = propertyName.replace('_', '-'); value = "var( --e-global-".concat(control.groupType, "-").concat(id, "-").concat(propertyName, " )"); if (elementor.config.ui.defaultGenericFonts && control.groupPrefix + 'font_family' === control.name) { value += ", ".concat(elementor.config.ui.defaultGenericFonts); } } else { value = "var( --e-global-".concat(control.type, "-").concat(id, " )"); } return value; } /** * Determine if a control's global value is applied. * It actually checks if the local value is different than the global value. * * @param {string} controlName - Control name * @return {boolean} true if a control's global value is applied */ }, { key: "isGlobalApplied", value: function isGlobalApplied(controlName) { return this.getSetting(controlName) !== this.settings.get(controlName); } }, { key: "getGlobalDefault", value: function getGlobalDefault(controlName) { var _this$controls$contro; var controlGlobalArgs = (_this$controls$contro = this.controls[controlName]) === null || _this$controls$contro === void 0 ? void 0 : _this$controls$contro.global; if (controlGlobalArgs !== null && controlGlobalArgs !== void 0 && controlGlobalArgs.default) { // Temp fix. var controlType = this.controls[controlName].type; if ('color' === controlType) { controlType = 'colors'; } // End temp fix // If the control is a color/typography control and default colors/typography are disabled, don't return the global value. if (!elementor.config.globals.defaults_enabled[controlType]) { return ''; } var _$e$data$commandExtra = $e.data.commandExtractArgs(controlGlobalArgs.default), command = _$e$data$commandExtra.command, args = _$e$data$commandExtra.args, result = $e.data.getCache($e.components.get('globals'), command, args.query); return result === null || result === void 0 ? void 0 : result.value; } // No global default. return ''; } }]); return Container; }(_argsObject.default); exports["default"] = Container; // TODO: Swap those backwards compatibility is required. (0, _defineProperty2.default)(Container, "TYPE_REPEATER", 'repeater-control'); (0, _defineProperty2.default)(Container, "TYPE_REPEATER_ITEM", 'repeater'); /***/ }), /***/ "../assets/dev/js/editor/container/model/children-array.js": /*!*****************************************************************!*\ !*** ../assets/dev/js/editor/container/model/children-array.js ***! \*****************************************************************/ /***/ ((__unused_webpack_module, exports, __webpack_require__) => { "use strict"; var _interopRequireDefault = __webpack_require__(/*! @babel/runtime/helpers/interopRequireDefault */ "../node_modules/@babel/runtime/helpers/interopRequireDefault.js"); Object.defineProperty(exports, "__esModule", ({ value: true })); exports["default"] = void 0; var _classCallCheck2 = _interopRequireDefault(__webpack_require__(/*! @babel/runtime/helpers/classCallCheck */ "../node_modules/@babel/runtime/helpers/classCallCheck.js")); var _createClass2 = _interopRequireDefault(__webpack_require__(/*! @babel/runtime/helpers/createClass */ "../node_modules/@babel/runtime/helpers/createClass.js")); var _inherits2 = _interopRequireDefault(__webpack_require__(/*! @babel/runtime/helpers/inherits */ "../node_modules/@babel/runtime/helpers/inherits.js")); var _possibleConstructorReturn2 = _interopRequireDefault(__webpack_require__(/*! @babel/runtime/helpers/possibleConstructorReturn */ "../node_modules/@babel/runtime/helpers/possibleConstructorReturn.js")); var _getPrototypeOf2 = _interopRequireDefault(__webpack_require__(/*! @babel/runtime/helpers/getPrototypeOf */ "../node_modules/@babel/runtime/helpers/getPrototypeOf.js")); var _wrapNativeSuper2 = _interopRequireDefault(__webpack_require__(/*! @babel/runtime/helpers/wrapNativeSuper */ "../node_modules/@babel/runtime/helpers/wrapNativeSuper.js")); function _createForOfIteratorHelper(o, allowArrayLike) { var it = typeof Symbol !== "undefined" && o[Symbol.iterator] || o["@@iterator"]; if (!it) { if (Array.isArray(o) || (it = _unsupportedIterableToArray(o)) || allowArrayLike && o && typeof o.length === "number") { if (it) o = it; var i = 0; var F = function F() {}; return { s: F, n: function n() { if (i >= o.length) return { done: true }; return { done: false, value: o[i++] }; }, e: function e(_e) { throw _e; }, f: F }; } throw new TypeError("Invalid attempt to iterate non-iterable instance.\nIn order to be iterable, non-array objects must have a [Symbol.iterator]() method."); } var normalCompletion = true, didErr = false, err; return { s: function s() { it = it.call(o); }, n: function n() { var step = it.next(); normalCompletion = step.done; return step; }, e: function e(_e2) { didErr = true; err = _e2; }, f: function f() { try { if (!normalCompletion && it.return != null) it.return(); } finally { if (didErr) throw err; } } }; } function _unsupportedIterableToArray(o, minLen) { if (!o) return; if (typeof o === "string") return _arrayLikeToArray(o, minLen); var n = Object.prototype.toString.call(o).slice(8, -1); if (n === "Object" && o.constructor) n = o.constructor.name; if (n === "Map" || n === "Set") return Array.from(o); if (n === "Arguments" || /^(?:Ui|I)nt(?:8|16|32)(?:Clamped)?Array$/.test(n)) return _arrayLikeToArray(o, minLen); } function _arrayLikeToArray(arr, len) { if (len == null || len > arr.length) len = arr.length; for (var i = 0, arr2 = new Array(len); i < len; i++) arr2[i] = arr[i]; return arr2; } function _createSuper(Derived) { var hasNativeReflectConstruct = _isNativeReflectConstruct(); return function _createSuperInternal() { var Super = (0, _getPrototypeOf2.default)(Derived), result; if (hasNativeReflectConstruct) { var NewTarget = (0, _getPrototypeOf2.default)(this).constructor; result = Reflect.construct(Super, arguments, NewTarget); } else { result = Super.apply(this, arguments); } return (0, _possibleConstructorReturn2.default)(this, result); }; } function _isNativeReflectConstruct() { if (typeof Reflect === "undefined" || !Reflect.construct) return false; if (Reflect.construct.sham) return false; if (typeof Proxy === "function") return true; try { Boolean.prototype.valueOf.call(Reflect.construct(Boolean, [], function () {})); return true; } catch (e) { return false; } } /** * @typedef {import('../container')} Container */ var ChildrenArray = /*#__PURE__*/function (_Array) { (0, _inherits2.default)(ChildrenArray, _Array); var _super = _createSuper(ChildrenArray); function ChildrenArray() { (0, _classCallCheck2.default)(this, ChildrenArray); return _super.apply(this, arguments); } (0, _createClass2.default)(ChildrenArray, [{ key: "clear", value: function clear() { this.length = 0; } /** * Function findRecursive(). * * Will run over children recursively and pass the children to the callback till the callback returns positive value. * * @param {function(Container) : *} callback * * @return {Container|false} child */ }, { key: "findRecursive", value: function findRecursive(callback) { var _iterator = _createForOfIteratorHelper(this), _step; try { for (_iterator.s(); !(_step = _iterator.n()).done;) { var container = _step.value; if (callback(container)) { return container; } if (container.children.length) { var foundChildren = container.children.findRecursive(callback); if (foundChildren) { return foundChildren; } } } } catch (err) { _iterator.e(err); } finally { _iterator.f(); } return false; } /** * Function forEachRecursive(). * * Will run over children recursively. * * @param {function(Container) : *} callback * * @return {void} */ }, { key: "forEachRecursive", value: function forEachRecursive(callback) { var _iterator2 = _createForOfIteratorHelper(this), _step2; try { for (_iterator2.s(); !(_step2 = _iterator2.n()).done;) { var container = _step2.value; callback(container); if (container.children.length) { container.children.forEachRecursive(callback); } } } catch (err) { _iterator2.e(err); } finally { _iterator2.f(); } } /** * Function someRecursive(). * * Will run over children recursively, breaks if the callback return true. * * @param {function(Container) : *} callback */ }, { key: "someRecursive", value: function someRecursive(callback) { var _iterator3 = _createForOfIteratorHelper(this), _step3; try { for (_iterator3.s(); !(_step3 = _iterator3.n()).done;) { var _container$children; var container = _step3.value; if (callback(container)) { return true; } if ((_container$children = container.children) !== null && _container$children !== void 0 && _container$children.length) { if (container.children.someRecursive(callback)) { return true; } } } } catch (err) { _iterator3.e(err); } finally { _iterator3.f(); } return false; } }]); return ChildrenArray; }( /*#__PURE__*/(0, _wrapNativeSuper2.default)(Array)); exports["default"] = ChildrenArray; /***/ }), /***/ "../assets/dev/js/editor/container/panel.js": /*!**************************************************!*\ !*** ../assets/dev/js/editor/container/panel.js ***! \**************************************************/ /***/ ((__unused_webpack_module, exports, __webpack_require__) => { "use strict"; var _interopRequireDefault = __webpack_require__(/*! @babel/runtime/helpers/interopRequireDefault */ "../node_modules/@babel/runtime/helpers/interopRequireDefault.js"); Object.defineProperty(exports, "__esModule", ({ value: true })); exports["default"] = void 0; var _classCallCheck2 = _interopRequireDefault(__webpack_require__(/*! @babel/runtime/helpers/classCallCheck */ "../node_modules/@babel/runtime/helpers/classCallCheck.js")); var _createClass2 = _interopRequireDefault(__webpack_require__(/*! @babel/runtime/helpers/createClass */ "../node_modules/@babel/runtime/helpers/createClass.js")); /** * @typedef {import('./container')} Container */ var Panel = /*#__PURE__*/function () { /** * Function constructor(). * * Create constructor panel. * * @param {Container} container */ function Panel(container) { (0, _classCallCheck2.default)(this, Panel); this.container = container; } /** * Function refresh(). * * Refresh the panel. */ (0, _createClass2.default)(Panel, [{ key: "refresh", value: function refresh() { if ($e.routes.isPartOf('panel/editor')) { $e.routes.refreshContainer('panel'); } } /** * Function closeEditor(). * * Route to `panel/elements/categories` */ }, { key: "closeEditor", value: function closeEditor() { $e.route('panel/elements/categories'); } }, { key: "getControlView", value: function getControlView(name) { var editor = elementor.getPanelView().getCurrentPageView(); return editor.children.findByModelCid(this.getControlModel(name).cid); } }, { key: "getControlModel", value: function getControlModel(name) { var editor = elementor.getPanelView().getCurrentPageView(); return editor.collection.findWhere({ name: name }); } }]); return Panel; }(); exports["default"] = Panel; /***/ }), /***/ "../assets/dev/js/editor/elements/models/base-settings.js": /*!****************************************************************!*\ !*** ../assets/dev/js/editor/elements/models/base-settings.js ***! \****************************************************************/ /***/ ((module, __unused_webpack_exports, __webpack_require__) => { "use strict"; var _interopRequireDefault = __webpack_require__(/*! @babel/runtime/helpers/interopRequireDefault */ "../node_modules/@babel/runtime/helpers/interopRequireDefault.js"); var _typeof2 = _interopRequireDefault(__webpack_require__(/*! @babel/runtime/helpers/typeof */ "../node_modules/@babel/runtime/helpers/typeof.js")); var BaseSettingsModel; /** * @name BaseSettingsModel */ BaseSettingsModel = Backbone.Model.extend({ options: {}, initialize: function initialize(data, options) { var self = this; // Keep the options for cloning self.options = options; self.controls = elementor.mergeControlsSettings(options.controls); self.validators = {}; if (!self.controls) { return; } var attrs = data || {}, defaults = {}; _.each(self.controls, function (control) { // Check features since they does not exist in tests. var isUIControl = control.features && -1 !== control.features.indexOf('ui'); if (isUIControl) { return; } var controlName = control.name; if ('object' === (0, _typeof2.default)(control.default)) { defaults[controlName] = structuredClone(control.default); } else { defaults[controlName] = control.default; } var isDynamicControl = control.dynamic && control.dynamic.active, hasDynamicSettings = isDynamicControl && attrs.__dynamic__ && attrs.__dynamic__[controlName]; if (isDynamicControl && !hasDynamicSettings && control.dynamic.default) { if (!attrs.__dynamic__) { attrs.__dynamic__ = {}; } attrs.__dynamic__[controlName] = control.dynamic.default; hasDynamicSettings = true; } // Check if the value is a plain object ( and not an array ) var isMultipleControl = jQuery.isPlainObject(control.default); if (undefined !== attrs[controlName] && isMultipleControl && !_.isObject(attrs[controlName]) && !hasDynamicSettings) { elementorCommon.debug.addCustomError(new TypeError('An invalid argument supplied as multiple control value'), 'InvalidElementData', 'Element `' + (self.get('widgetType') || self.get('elType')) + '` got <' + attrs[controlName] + '> as `' + controlName + '` value. Expected array or object.'); delete attrs[controlName]; } if (undefined === attrs[controlName]) { attrs[controlName] = defaults[controlName]; } }); self.defaults = defaults; self.handleRepeaterData(attrs); self.set(attrs); }, convertRepeaterValueToCollection: function convertRepeaterValueToCollection(attrs, repeaterControl) { return new Backbone.Collection(attrs[repeaterControl.name], { model: function model(attributes, options) { options = options || {}; options.controls = {}; Object.values(repeaterControl.fields).forEach(function (item) { options.controls[item.name] = item; }); // TODO: Cannot be deleted, since it handle repeater items after repeater widget creation. if (!attributes._id) { attributes._id = elementorCommon.helpers.getUniqueId(); } return new BaseSettingsModel(attributes, options); } }); }, handleRepeaterData: function handleRepeaterData(attrs) { var self = this; _.each(this.controls, function (field) { if (field.is_repeater) { // TODO: Apply defaults on each field in repeater fields if (!(attrs[field.name] instanceof Backbone.Collection)) { attrs[field.name] = self.convertRepeaterValueToCollection(attrs, field); } } }); }, getFontControls: function getFontControls() { return this.getControlsByType('font'); }, getIconsControls: function getIconsControls() { return this.getControlsByType('icons'); }, getControlsByType: function getControlsByType(type) { return _.filter(this.getActiveControls(), function (control) { return type === control.type; }); }, getStyleControls: function getStyleControls(controls, attributes) { var self = this; controls = structuredClone(self.getActiveControls(controls, attributes)); var styleControls = []; jQuery.each(controls, function () { var _control$dynamic; var control = this, controlDefaultSettings = elementor.config.controls[control.type]; control = jQuery.extend({}, controlDefaultSettings, control); if (control.fields) { var styleFields = []; if (!(self.attributes[control.name] instanceof Backbone.Collection)) { self.attributes[control.name] = self.convertRepeaterValueToCollection(self.attributes, control); } self.attributes[control.name].each(function (item) { styleFields.push(self.getStyleControls(control.fields, item.attributes)); }); control.styleFields = styleFields; } if (control.fields || (_control$dynamic = control.dynamic) !== null && _control$dynamic !== void 0 && _control$dynamic.active || self.isGlobalControl(control, controls) || self.isStyleControl(control.name, controls)) { styleControls.push(control); } }); return styleControls; }, isGlobalControl: function isGlobalControl(control, controls) { var _globalControl$global, _this$attributes$__gl; var controlGlobalKey = control.name; if (control.groupType) { controlGlobalKey = control.groupPrefix + control.groupType; } var globalControl = controls[controlGlobalKey]; if (!((_globalControl$global = globalControl.global) !== null && _globalControl$global !== void 0 && _globalControl$global.active)) { return false; } var globalValue = (_this$attributes$__gl = this.attributes.__globals__) === null || _this$attributes$__gl === void 0 ? void 0 : _this$attributes$__gl[controlGlobalKey]; return !!globalValue; }, isStyleControl: function isStyleControl(attribute, controls) { controls = controls || this.controls; var currentControl = _.find(controls, function (control) { return attribute === control.name; }); return currentControl && !_.isEmpty(currentControl.selectors); }, getClassControls: function getClassControls(controls) { controls = controls || this.controls; return _.filter(controls, function (control) { return !_.isUndefined(control.prefix_class); }); }, isClassControl: function isClassControl(attribute) { var currentControl = _.find(this.controls, function (control) { return attribute === control.name; }); return currentControl && !_.isUndefined(currentControl.prefix_class); }, getControl: function getControl(id) { return _.find(this.controls, function (control) { return id === control.name; }); }, getActiveControls: function getActiveControls(controls, attributes) { var activeControls = {}; if (!controls) { controls = this.controls; } if (!attributes) { attributes = this.attributes; } attributes = this.parseGlobalSettings(attributes, controls); jQuery.each(controls, function (controlKey, control) { if (elementor.helpers.isActiveControl(control, attributes, controls)) { activeControls[controlKey] = control; } }); return activeControls; }, clone: function clone() { return new BaseSettingsModel(elementorCommon.helpers.cloneObject(this.attributes), elementorCommon.helpers.cloneObject(this.options)); }, setExternalChange: function setExternalChange(key, value) { var self = this, settingsToChange; if ('object' === (0, _typeof2.default)(key)) { settingsToChange = key; } else { settingsToChange = {}; settingsToChange[key] = value; } self.set(settingsToChange); jQuery.each(settingsToChange, function (changedKey, changedValue) { self.trigger('change:external:' + changedKey, changedValue); }); }, parseDynamicSettings: function parseDynamicSettings(settings, options, controls) { var self = this; settings = elementorCommon.helpers.cloneObject(settings || self.attributes); options = options || {}; controls = controls || this.controls; jQuery.each(controls, function () { var control = this, valueToParse; if (control.is_repeater) { valueToParse = settings[control.name]; valueToParse.forEach(function (value, key) { valueToParse[key] = self.parseDynamicSettings(value, options, control.fields); }); return; } valueToParse = settings.__dynamic__ && settings.__dynamic__[control.name]; if (!valueToParse) { return; } var dynamicSettings = control.dynamic; if (undefined === dynamicSettings) { dynamicSettings = elementor.config.controls[control.type].dynamic; } if (!dynamicSettings || !dynamicSettings.active) { return; } var dynamicValue; try { dynamicValue = elementor.dynamicTags.parseTagsText(valueToParse, dynamicSettings, elementor.dynamicTags.getTagDataContent); } catch (error) { if (elementor.dynamicTags.CACHE_KEY_NOT_FOUND_ERROR !== error.message) { throw error; } dynamicValue = ''; if (options.onServerRequestStart) { options.onServerRequestStart(); } elementor.dynamicTags.refreshCacheFromServer(function () { if (options.onServerRequestEnd) { options.onServerRequestEnd(); } }); } if (dynamicSettings.property) { settings[control.name][dynamicSettings.property] = dynamicValue; } else { settings[control.name] = dynamicValue; } }); return settings; }, parseGlobalSettings: function parseGlobalSettings(settings, controls) { var _this = this; settings = elementorCommon.helpers.cloneObject(settings); controls = controls || this.controls; jQuery.each(controls, function (index, control) { var _settings$__globals__, _globalSettings; var valueToParse; if (control.is_repeater) { valueToParse = settings[control.name]; valueToParse.forEach(function (value, key) { valueToParse[key] = _this.parseGlobalSettings(value, control.fields); }); return; } valueToParse = (_settings$__globals__ = settings.__globals__) === null || _settings$__globals__ === void 0 ? void 0 : _settings$__globals__[control.name]; if (!valueToParse) { return; } var globalSettings = control.global; if (undefined === globalSettings) { globalSettings = elementor.config.controls[control.type].global; } if (!((_globalSettings = globalSettings) !== null && _globalSettings !== void 0 && _globalSettings.active)) { return; } var _$e$data$commandExtra = $e.data.commandExtractArgs(valueToParse), command = _$e$data$commandExtra.command, args = _$e$data$commandExtra.args, globalValue = $e.data.getCache($e.components.get('globals'), command, args.query); if (control.groupType) { settings[control.name] = 'custom'; } else { settings[control.name] = globalValue; } }); return settings; }, removeDataDefaults: function removeDataDefaults(data, controls) { var _this2 = this; jQuery.each(data, function (key) { var control = controls[key]; if (!control) { return; } // TODO: use `save_default` in text|textarea controls. if (control.save_default || ('text' === control.type || 'textarea' === control.type) && data[key]) { return; } if (control.is_repeater) { data[key].forEach(function (repeaterRow) { _this2.removeDataDefaults(repeaterRow, control.fields); }); return; } if (_.isEqual(data[key], control.default)) { delete data[key]; } }); }, toJSON: function toJSON(options) { var data = Backbone.Model.prototype.toJSON.call(this); options = options || {}; delete data.widgetType; delete data.elType; delete data.isInner; _.each(data, function (attribute, key) { if (attribute && attribute.toJSON) { data[key] = attribute.toJSON(); } }); if (options.remove && -1 !== options.remove.indexOf('default')) { this.removeDataDefaults(data, this.controls); } return structuredClone(data); } }); /** * @name BaseSettingsModel */ module.exports = BaseSettingsModel; /***/ }), /***/ "../assets/dev/js/editor/elements/views/behaviors/inner-tabs.js": /*!**********************************************************************!*\ !*** ../assets/dev/js/editor/elements/views/behaviors/inner-tabs.js ***! \**********************************************************************/ /***/ ((module) => { "use strict"; var InnerTabsBehavior; InnerTabsBehavior = Marionette.Behavior.extend({ onRenderCollection: function onRenderCollection() { this.handleInnerTabs(this.view); }, handleInnerTabs: function handleInnerTabs(parent) { var closedClass = 'e-tab-close', activeClass = 'e-tab-active', tabsWrappers = parent.children.filter(function (view) { return 'tabs' === view.model.get('type'); }); _.each(tabsWrappers, function (view) { view.$el.find('.elementor-control-content').remove(); var tabsId = view.model.get('name'), tabs = parent.children.filter(function (childView) { return 'tab' === childView.model.get('type') && childView.model.get('tabs_wrapper') === tabsId; }); _.each(tabs, function (childView, index) { view._addChildView(childView); var tabId = childView.model.get('name'), controlsUnderTab = parent.children.filter(function (controlView) { return tabId === controlView.model.get('inner_tab'); }); if (0 === index) { childView.$el.addClass(activeClass); } else { _.each(controlsUnderTab, function (controlView) { controlView.$el.addClass(closedClass); }); } }); }); }, onChildviewControlTabClicked: function onChildviewControlTabClicked(childView) { var closedClass = 'e-tab-close', activeClass = 'e-tab-active', tabClicked = childView.model.get('name'), childrenUnderTab = this.view.children.filter(function (view) { return 'tab' !== view.model.get('type') && childView.model.get('tabs_wrapper') === view.model.get('tabs_wrapper'); }), siblingTabs = this.view.children.filter(function (view) { return 'tab' === view.model.get('type') && childView.model.get('tabs_wrapper') === view.model.get('tabs_wrapper'); }); _.each(siblingTabs, function (view) { view.$el.removeClass(activeClass); }); childView.$el.addClass(activeClass); _.each(childrenUnderTab, function (view) { if (view.model.get('inner_tab') === tabClicked) { view.$el.removeClass(closedClass); } else { view.$el.addClass(closedClass); } }); elementor.getPanelView().updateScrollbar(); } }); module.exports = InnerTabsBehavior; /***/ }), /***/ "../assets/dev/js/editor/utils/is-instanceof.js": /*!******************************************************!*\ !*** ../assets/dev/js/editor/utils/is-instanceof.js ***! \******************************************************/ /***/ ((__unused_webpack_module, exports) => { "use strict"; Object.defineProperty(exports, "__esModule", ({ value: true })); exports["default"] = void 0; function _createForOfIteratorHelper(o, allowArrayLike) { var it = typeof Symbol !== "undefined" && o[Symbol.iterator] || o["@@iterator"]; if (!it) { if (Array.isArray(o) || (it = _unsupportedIterableToArray(o)) || allowArrayLike && o && typeof o.length === "number") { if (it) o = it; var i = 0; var F = function F() {}; return { s: F, n: function n() { if (i >= o.length) return { done: true }; return { done: false, value: o[i++] }; }, e: function e(_e) { throw _e; }, f: F }; } throw new TypeError("Invalid attempt to iterate non-iterable instance.\nIn order to be iterable, non-array objects must have a [Symbol.iterator]() method."); } var normalCompletion = true, didErr = false, err; return { s: function s() { it = it.call(o); }, n: function n() { var step = it.next(); normalCompletion = step.done; return step; }, e: function e(_e2) { didErr = true; err = _e2; }, f: function f() { try { if (!normalCompletion && it.return != null) it.return(); } finally { if (didErr) throw err; } } }; } function _unsupportedIterableToArray(o, minLen) { if (!o) return; if (typeof o === "string") return _arrayLikeToArray(o, minLen); var n = Object.prototype.toString.call(o).slice(8, -1); if (n === "Object" && o.constructor) n = o.constructor.name; if (n === "Map" || n === "Set") return Array.from(o); if (n === "Arguments" || /^(?:Ui|I)nt(?:8|16|32)(?:Clamped)?Array$/.test(n)) return _arrayLikeToArray(o, minLen); } function _arrayLikeToArray(arr, len) { if (len == null || len > arr.length) len = arr.length; for (var i = 0, arr2 = new Array(len); i < len; i++) arr2[i] = arr[i]; return arr2; } /** * Some FileAPI objects such as FileList, DataTransferItem and DataTransferItemList has inconsistency with the retrieved * object (from events, etc.) and the actual JavaScript object so a regular instanceof doesn't work. This function can * check whether it's instanceof by using the objects constructor and prototype names. * * @param object * @param constructors * @return {boolean} */ var _default = function _default(object, constructors) { constructors = Array.isArray(constructors) ? constructors : [constructors]; var _iterator = _createForOfIteratorHelper(constructors), _step; try { for (_iterator.s(); !(_step = _iterator.n()).done;) { var _constructor = _step.value; if (object.constructor.name === _constructor.prototype[Symbol.toStringTag]) { return true; } } } catch (err) { _iterator.e(err); } finally { _iterator.f(); } return false; }; exports["default"] = _default; /***/ }), /***/ "../assets/dev/js/editor/utils/module.js": /*!***********************************************!*\ !*** ../assets/dev/js/editor/utils/module.js ***! \***********************************************/ /***/ ((module) => { "use strict"; var EditorModule = elementorModules.Module.extend({ onInit: function onInit() { var _this = this; var $window = jQuery(window); $window.on('elementor:init-components', this.onElementorInitComponents.bind(this)); $window.on('elementor:loaded', function () { _this.onElementorLoaded(); elementor.on('document:loaded', _this.onDocumentLoaded.bind(_this)); }); $window.on('elementor:init', this.onElementorReady); }, // TODO: Delete as soon as possible. getEditorControlView: function getEditorControlView(name) { var editor = elementor.getPanelView().getCurrentPageView(); return editor.children.findByModelCid(this.getEditorControlModel(name).cid); }, // TODO: Delete as soon as possible. getEditorControlModel: function getEditorControlModel(name) { var editor = elementor.getPanelView().getCurrentPageView(); return editor.collection.findWhere({ name: name }); }, onElementorReady: function onElementorReady() { this.onElementorInit(); elementor.on('frontend:init', this.onElementorFrontendInit.bind(this)).on('preview:loaded', this.onElementorPreviewLoaded.bind(this)); } }); EditorModule.prototype.onElementorLoaded = function () {}; EditorModule.prototype.onElementorInit = function () {}; EditorModule.prototype.onElementorPreviewLoaded = function () {}; EditorModule.prototype.onDocumentLoaded = function () {}; EditorModule.prototype.onElementorFrontendInit = function () {}; EditorModule.prototype.onElementorInitComponents = function () {}; module.exports = EditorModule; /***/ }), /***/ "../assets/dev/js/editor/views/controls-popover.js": /*!*********************************************************!*\ !*** ../assets/dev/js/editor/views/controls-popover.js ***! \*********************************************************/ /***/ ((__unused_webpack_module, exports, __webpack_require__) => { "use strict"; /* provided dependency */ var __ = __webpack_require__(/*! @wordpress/i18n */ "@wordpress/i18n")["__"]; var _interopRequireDefault = __webpack_require__(/*! @babel/runtime/helpers/interopRequireDefault */ "../node_modules/@babel/runtime/helpers/interopRequireDefault.js"); Object.defineProperty(exports, "__esModule", ({ value: true })); exports["default"] = void 0; var _defineProperty2 = _interopRequireDefault(__webpack_require__(/*! @babel/runtime/helpers/defineProperty */ "../node_modules/@babel/runtime/helpers/defineProperty.js")); var _classCallCheck2 = _interopRequireDefault(__webpack_require__(/*! @babel/runtime/helpers/classCallCheck */ "../node_modules/@babel/runtime/helpers/classCallCheck.js")); var _createClass2 = _interopRequireDefault(__webpack_require__(/*! @babel/runtime/helpers/createClass */ "../node_modules/@babel/runtime/helpers/createClass.js")); var ControlsPopover = /*#__PURE__*/function () { function ControlsPopover(child) { (0, _classCallCheck2.default)(this, ControlsPopover); this.child = child; this.$popover = jQuery('
', { class: 'elementor-controls-popover' }); child.$el.before(this.$popover); this.$popover.append(child.$el); this.popoverToggleView = child._parent.children.findByIndex(child._index - 1); // Add the "Typography" header to the popover if ('typography' === this.child.model.attributes.groupType) { this.createPopoverHeader(); } } (0, _createClass2.default)(ControlsPopover, [{ key: "addChild", value: function addChild(child) { this.$popover.append(child.$el); } }, { key: "createPopoverHeader", value: function createPopoverHeader() { var _this = this; var $popoverToggleControl = this.$popover.prev(), // Get the existing reset button. $resetLabel = $popoverToggleControl.find('.elementor-control-popover-toggle-reset-label'); this.$popoverHeader = jQuery('
', { class: 'e-group-control-header' }).html('' + __('Typography', 'elementor') + ''); this.$headerControlsWrapper = jQuery('
', { class: 'e-control-tools' }); // Give the reset button the control tool styling, and add a click event so clicking on it closes the popover. $resetLabel.addClass('e-control-tool').on('click', function () { return _this.onResetButtonClick(); }); // Move the popover toggle reset button into the popover header. this.$headerControlsWrapper.append($resetLabel); this.$popoverHeader.append(this.$headerControlsWrapper); var globalConfig = this.popoverToggleView.model.get('global'); if (globalConfig !== null && globalConfig !== void 0 && globalConfig.active) { this.createAddButton(); } this.$popover.prepend(this.$popoverHeader).addClass('e-controls-popover--typography'); } }, { key: "onResetButtonClick", value: function onResetButtonClick() { this.$popover.hide(); var groupControlName = this.child.model.get('groupPrefix') + 'typography', args = { container: this.child.options.container, settings: (0, _defineProperty2.default)({}, groupControlName, '') }; if (this.child.options.container.globals.get(groupControlName)) { // The Disable Globals command applies global settings locally, // so disabling the global shouldn't actually change the appearance of the widget. $e.run('document/globals/disable', args); } else { $e.run('document/elements/settings', args); } } }, { key: "onAddButtonClick", value: function onAddButtonClick() { this.popoverToggleView.onAddGlobalButtonClick(); } }, { key: "createAddButton", value: function createAddButton() { var _this2 = this; this.$addButton = jQuery('

The Evolution of Digital Reels: From Mechanical Levers to Mobile Apps

Fale com um Advogado

Preencha o formulário abaixo e receba nosso contato:

Unlock the Thrill: Why Slot Games Keep Players Coming Back
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Para facilitar sua compreensão, organizamos este artigo com os seguintes tópicos:

Players spin the reels, watch symbols align, and hope for winning combinations across the paylines. A slot game is a game of chance where a random number generator determines the outcome of each spin instantly. Its appeal lies in simple, fast-paced entertainment with the potential for multiplied payouts. To play, choose a bet size, press spin, and let the reels determine the result.

The Evolution of Digital Reels: From Mechanical Levers to Mobile Apps

Pulling a stiff metal lever once demanded physical effort, but digital reels soon replaced that ritual with a simple button press. Early slot games simulated spinning cylinders on CRT screens, then moved to random number generators that made every stop purely electronic. That shift meant no moving parts, just pixel animations mimicking the old mechanical bounce. When smartphones arrived, the lever vanished entirely, replaced by a tap or swipe on glass. Now, mobile slot apps let you spin reels anywhere, with haptic feedback faking the old clunk. The evolution turned a physical gamble into a pocket-sized, touch-driven habit.

How Classic Three-Reel Machines Shaped Modern Video Slots

The classic three-reel machines gave modern video slots their DNA, from the satisfying spin to the payout thrill. Those early mechanicals taught players to chase a single payline, and that three-reel slot foundation still shapes how today’s games feel. Even with five reels and 243 ways, the core loop of line up symbols and win remains untouched. Bonus rounds, wilds, and scatters all grew from simple lever pulls. Q: Why do modern slots still feel like old three-reelers? A: Because they keep the same instant, chance-based reward rhythm that made mechanicals addictive—just wrapped in digital flair.

slot games

The Shift to Random Number Generators and Fair Play Certifications

Remember when slots had physical reels? Now it’s all software, and that’s where Random Number Generators and Fair Play Certifications come in. An RNG constantly shuffles numbers, so every spin is independent—no hot or cold streaks, just pure chance. Fair play certifications from independent labs then verify that the RNG actually works as promised, giving you confidence the game isn’t rigged. Provably fair systems even let you check some results yourself. So next time you hit spin, know that the outcome was decided in a split second by code, not by a machine holding a grudge.

Q: Do RNGs make every spin truly random?
A: Yes—each result is independent, and fair play certifications confirm the RNG meets strict testing standards.

Rise of HTML5 Technology and Instant-Play Browser Gaming

HTML5 changed everything for slot fans who just want to spin right away. Instead of downloading clunky software or plugins, you now tap a link and the reels load instantly in your browser. This instant-play browser gaming means no waiting, no storage headaches, and the same smooth experience on phones, tablets, or desktops. To get started, simply open your browser, pick a slot, and play. The sequence is that easy:

  1. Open your mobile or desktop browser.
  2. Tap a slot game link or thumbnail.
  3. Start spinning within seconds, no install needed.

Understanding Core Mechanics: Paylines, RTP, and Volatility Explained

Paylines are the specific lines or patterns where matching symbols must land to win, and modern slots let you choose how many to activate. RTP, or return to player, is the percentage of all wagered money a slot pays back over millions of spins—think of it as a long-term average, not a promise for your session. Volatility? That’s how often and how big the wins hit. Low volatility means frequent small wins, while high volatility brings rare but huge payouts. So, which matters most? All three work together: a high RTP with low volatility feels steady, but high volatility with a decent RTP can be a wild rollercoaster. Pick based on your budget and patience.

What Return to Player Percentages Actually Mean for Your Bankroll

RTP is a long-term average, not a promise for your session. A 96% RTP slot returns $96 for every $100 wagered over millions of spins, meaning your bankroll raja567 sportsbook faces a built-in 4% house edge per spin. This edge compounds with volume: more spins drain your balance faster, regardless of short-term wins. A 94% RTP game costs you twice as much per spin on average. Volatility then determines how that edge feels—small frequent losses or rare big swings—but RTP sets the baseline drain rate on your bankroll.

  • Higher RTP slows expected bankroll loss per spin.
  • Low RTP accelerates drain over many spins.
  • RTP never predicts a single session’s outcome.
  • Combine RTP with bet size to estimate play time.

High vs Low Variance: Choosing the Right Risk Profile

High variance slots deliver rare but large payouts, demanding a bankroll that absorbs long dry spells; low variance slots pay smaller amounts frequently, preserving balance but limiting upside. Your choice hinges on session duration and tolerance for swings: low variance suits short, steady play, while high variance rewards patience and deep funds. Matching your personal risk profile to a slot’s variance prevents premature busts and frustration. Q: How do I decide which variance fits me? A: Track your typical session length and how you react to losses—if you tilt easily or play briefly, choose low variance; if you enjoy chase mechanics and can afford extended play, high variance is viable.

Wild Symbols, Scatters, and Multipliers: A Beginner’s Glossary

Wild symbols substitute for most other icons to complete winning paylines, while scatter symbols typically trigger free spins or bonus rounds regardless of their position. Multipliers increase your payout by a set factor, and they often combine with wilds for amplified results. Understanding how these three elements interact lets you spot games with higher hit frequency or bigger upside. Always check whether a wild carries its own multiplier or expands across reels. Mastering this beginner’s glossary of slot symbols turns confusing screens into clear opportunities.

Wilds replace, scatters trigger, and multipliers boost—together they define a slot’s most rewarding moments.

Top Themes and Visual Styles Dominating the Casino Floor Online

Spinning through today’s online slots feels like walking a neon-lit bazaar where ancient Egypt, mischievous leprechauns, and candy-colored cascades share the same reel space. Adventure-themed slots dominate with jungle temples and pirate coves, while retro fruit machines get glossy, modern makeovers. You’ll notice a surge in cluster-pays with soft pastel palettes, and Megaways titles favoring dark, cinematic atmospheres. Interestingly, the most immersive slots now blend 3D characters with subtle haptic-style animations, making every spin feel like a mini-story. From mythological gods to cyberpunk heists, the visual style leans toward high-contrast, saturated colors and oversized symbols that pop instantly on mobile screens.

Ancient Civilizations, Mythical Creatures, and Adventure Quests

Slot designers lean on ancient civilizations, mythical creatures, and adventure quests because they instantly give players a clear goal, a vivid setting, and a reason to spin again. Egyptian tombs, Greek gods, and Norse dragons turn reels into storyboards, while quest mechanics—collecting relics, unlocking maps, or triggering boss battles—make bonus rounds feel like progress, not luck. The visual language stays bold: gold, stone, glowing runes, and cinematic creature animations. For players, this theme delivers escapism and simple motivation—hunt the artifact, defeat the beast, finish the journey—all within familiar slot structure.

Fruit Machines Reimagined with Neon and Retro Aesthetics

Fruit machines have gotten a serious glow-up with neon retro aesthetics, turning classic cherries and bells into vibrant, synthwave-inspired visuals. You’ll spot glowing grid backdrops, pixelated fruit symbols, and electric pink or cyan reels that feel like an 80s arcade met a modern slot. It’s a clever trick: the nostalgia hits first, but the slick neon keeps you staring at the reels longer than you’d expect. These games usually keep simple 3-reel mechanics or add flashy multipliers, so they’re easy to pick up without losing that old-school charm.

  • Bright neon outlines on traditional fruit symbols like lemons, plums, and sevens
  • Retro CRT scanline filters or glowing grid floors for arcade vibes
  • Quick spin buttons and synthwave soundtracks that match the visual theme

Branded Tie-Ins: Movies, TV Shows, and Rock Bands

Branded tie-ins transform familiar entertainment into immersive slot experiences. Movie-themed slots like Game of Thrones or Jurassic Park use cinematic clips, character symbols, and orchestral scores to pull players into famous scenes. TV show adaptations, such as The Walking Dead or Vikings, blend episodic bonus rounds with recognizable cast imagery. Rock band slots, including Guns N’ Roses and Motörhead, sync spinning reels to hit tracks and stage visuals. These games often feature unique bonus mechanics tied to plot twists or guitar riffs, making every spin feel like a backstage pass or a blockbuster moment.

Progressive Jackpots: How Life-Changing Prizes Accumulate

Every spin you take on a progressive jackpot slot diverts a tiny percentage of your wager into a shared prize pool that never stops growing. This pool accumulates across thousands of linked machines or online players, so the total can climb into millions before someone triggers the winning combination. The key is that the jackpot resets to a seed amount after a hit, then immediately begins rebuilding. To maximize your chance, choose games with higher contribution rates and play max bet, since progressive jackpot slots often require full coin coverage to qualify for the top prize. Patience and bankroll discipline matter more than chasing a single spin.

Local vs Wide-Area Networks: Mega Moolah and Beyond

Local progressive networks link only machines within a single casino, so their jackpots grow slowly and reset at modest amounts. Wide-area networks such as Mega Moolah connect thousands of slots across many venues, pooling every wager into one prize pool. This shared liquidity makes awards far larger but also means you compete against vastly more players. Consequently, the odds of hitting the jackpot fall as the network expands, even though the potential payout rises. Choosing between them depends on whether you prefer frequent smaller wins or a shot at a life-changing sum.

Must-Drop vs Optional Contribution Systems

When you play progressive slots, the must-drop vs optional contribution systems decide how that giant prize grows. In a must-drop game, a slice of every bet feeds the jackpot automatically, so it climbs until it hits a set threshold and then pays out. Optional contribution games let you choose whether to add extra coins to the pot. That choice can feel like a gamble within a gamble, since skipping the side bet often locks you out of the big prize entirely. Pick based on whether you want constant progress or control over your own stake.

  • Must-drop: jackpot grows from every spin and will eventually pay.
  • Optional: only players who ante up extra coins qualify for the prize.
  • Must-drop hits a fixed limit; optional can keep growing.
  • Optional gives you budget control but risks missing the payout.

Strategies for Chasing Life-Changing Sums Without Burning Out

Chasing a life-changing jackpot requires strict bankroll discipline before your first spin. Set a fixed monthly loss limit you can truly afford, then treat every session as entertainment, not an investment. Schedule short play blocks with mandatory breaks, and never chase losses by increasing bet size. Focus on progressive slots with clear contribution rates, but remember that higher bets simply accelerate the same long odds. Track your spending in a simple log to spot emotional spending patterns. Celebrate small wins, walk away on schedule, and accept that the jackpot is a lottery ticket, not a plan.

Play within a pre-set budget, take timed breaks, never chase losses, and treat every spin as paid entertainment rather than a path to guaranteed wealth.

Bonus Features That Keep Players Spinning

Bonus features are what keep you glued to the reels, turning a simple spin into something worth chasing. Free spins with sticky wilds are a classic hook, letting you rack up wins without draining your balance. Then there’s the gamble feature—do you risk your payout for double or nothing? And don’t forget expanding reels or cascading symbols that drop new chances after every win. Q: Why do these extras matter so much? A: Because they break the monotony and add real anticipation. When a bonus triggers, you’re not just watching symbols land—you’re chasing a mini-game that can pay big.

Free Spins Rounds with Expanding Wilds and Sticky Symbols

During free spins rounds with expanding wilds, any wild landing on the reels can stretch to cover an entire reel, turning dead spins into serious win potential. Sticky symbols go further by locking in place for the duration of the feature, so a single well-placed wild can keep paying on every remaining spin. Combining both mechanics means each free spin builds on the last, with expanding wilds widening paylines while sticky symbols hold their ground. Players should check whether these features trigger only during the bonus or also in the base game, as that changes volatility and hit frequency. Stacked sticky wilds often deliver the biggest payouts late in the round.

Free spins rounds with expanding wilds and sticky symbols turn a standard bonus into a compounding payout machine, where every spin can add coverage and lock in value until the feature ends.

Pick-Me Games, Cascading Reels, and Cluster Pays Mechanics

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Pick-Me games let you choose icons to reveal instant prizes, adding a skill-like thrill to bonus rounds. Cascading reels remove winning symbols, letting new ones drop for consecutive wins from a single spin. Cluster pays award matches in connected groups rather than paylines, often triggering chain reactions. Together, these mechanics turn dead spins into extended play sessions by rewarding curiosity and momentum. The interactive bonus mechanics of Pick-Me, cascading reels, and cluster pays keep players engaged because every action feels purposeful and every spin can unexpectedly snowball.

Pick-Me games offer choice-driven prizes, cascading reels chain wins through symbol drops, and cluster pays reward connected groups—all designed to sustain excitement and extend play.

Buy-a-Bonus Options and Their Impact on House Edge

Buy-a-Bonus options let you skip the base game and jump straight into the bonus round for a fixed price. The catch? That price usually bumps the house edge compared to spinning normally, since you’re paying for instant excitement without the chance to grind out smaller wins. Typically, you’ll pay 50x to 100x your bet, and the return-to-player often drops by a percent or two. So while it feels thrilling, you’re trading better odds for speed. Just check the paytable first—some slots offer fairer buy-ins than others.

Mobile Optimization and the Rise of Portrait-Mode Play

Slot games now prioritize touch-friendly controls, fast loading, and single-hand use over desktop layouts. Portrait-mode play reorients reels vertically, placing spin buttons and bet controls within thumb reach. This reduces accidental taps and keeps the screen filled without horizontal scrolling. What changes in portrait mode? Reels stack taller, paylines compress, and bonus features trigger from bottom menus. How does mobile optimization help? It trims animations, caches assets, and adapts UI to narrow screens. Players get smoother sessions on commutes or short breaks, with no need to rotate the device or pinch to zoom.

Touch Controls, Haptic Feedback, and One-Thumb Sessions

Slot interfaces now assume thumbs, not cursors, so touch controls, haptic feedback, and one-thumb sessions must work together. Spin buttons sit low and wide, bet steppers accept taps or swipes, and autoplay toggles stay reachable without repositioning the phone. Haptic feedback confirms each spin, reel stop, and win with distinct vibration patterns, letting players feel outcomes without watching every animation. One-thumb sessions demand that all core actions—spin, change bet, open paytable—happen within a thumb arc, with no pinching or two-handed gestures.

  • Place spin and bet controls in the lower third for natural thumb reach.
  • Use short haptic pulses for reel stops and stronger patterns for wins.
  • Avoid drag gestures that require a second hand or precise aiming.
  • Keep tap targets at least 44px to prevent misfires during quick sessions.

Data Usage, Battery Life, and Offline Demo Modes

Portrait-mode slot games are lighter on data than video-heavy alternatives, typically consuming just a few megabytes per session, so you can spin for hours without burning through your plan. Battery drain stays modest because portrait layouts render fewer assets, though disabling animations and lowering brightness stretches playtime further. The real win is offline demo modes for data and battery savings: download once, then play without a connection, preserving both your meter and your charge. Just remember that offline demos rarely sync progress, so treat them as practice, not progression.

Can you play slot games offline without using data or draining battery? Yes—demo modes cached on your device let you spin with zero data usage and minimal battery impact, making them ideal for flights or low-signal areas.

Responsible Gaming Tools Every Player Should Know

slot games

When playing slot games, set deposit limits to cap how much you can fund your account daily, weekly, or monthly. Time-out features let you pause play for a chosen period, while self-exclusion locks you out for six months or more. Reality checks show session timers and net losses during spins. What is the most immediate tool? A loss limit stops further slot spins once your net losses hit a preset amount. You can also review spin history and use session summaries to track time and money spent on slots.

Deposit Limits, Session Timers, and Self-Exclusion Programs

Deposit limits let you cap daily, weekly, or monthly funding for slot sessions, preventing impulsive top-ups after losses. Session timers track continuous play and trigger alerts or forced breaks, which is useful because slot spins occur rapidly and distort time perception. Self-exclusion programs block account access for a chosen period, from 24 hours to several months, removing the ability to deposit or spin entirely. Unlike timers, which interrupt but allow return, self-exclusion enforces a hard stop. Combining all three creates layered control: limits constrain money, timers constrain duration, and exclusion constrains access when those fail.

Recognizing Problem Gambling Signs and Where to Get Help

slot games

Know when spinning slots stops being fun. Recognizing problem gambling signs means spotting chasing losses, hiding playtime, betting more than you can afford, or feeling anxious when away from the reels. These warnings matter because slot games are fast and immersive. If any feel familiar, act early: set deposit limits, take breaks, or self-exclude through your operator. Free, confidential help is available worldwide.

  • Call or text a gambling helpline in your country.
  • Join support groups like Gamblers Anonymous.
  • Use operator self-exclusion and reality-check tools.

The Future of Reel Spinning: VR, Skill-Based Hybrids, and Crypto Casinos

Slot games are evolving beyond passive spinning. In VR casinos, you will physically pull a lever or toss a coin into a digital slot machine, making reel spinning tactile and immersive. Skill-based hybrids let you influence outcomes—timing a stop or choosing a symbol path—blending slot mechanics with arcade reflexes. Crypto casinos enable instant, provably fair spins where you verify each reel result on-chain using your wallet. Why does this matter for you? Because you gain agency, transparency, and novel thrills. Q: Can I win without luck? A: In skill hybrids, your precision directly boosts payout odds, turning slot play into a mastered craft.

Virtual Reality Lounges and Immersive Storytelling

Virtual Reality Lounges transform slot play into a physically social experience, where players wear headsets in shared spaces and navigate reels as three-dimensional objects. Immersive storytelling in VR slots replaces static symbols with narrative environments: spinning a reel might advance a character’s journey or unlock a room’s secret. Players physically gesture to spin, pull levers, or collect bonuses, merging skill with chance. Because these lounges seat multiple users, they enable cooperative quests where one person’s spin affects another’s storyline. The result is a slot session structured like an interactive film, not a passive screen.

How does immersive storytelling change a player’s session length? Narrative pacing encourages players to complete chapters or resolve a character arc, which naturally extends playtime beyond a single spin cycle.

Blockchain Provably Fair Systems and Tokenized Jackpots

Blockchain provably fair systems let you verify every reel spin using cryptographic hashes, so you never have to trust a casino’s word. Tokenized jackpots take this further by pooling contributions into transparent smart contracts, letting players audit payout conditions in real time. On-chain provably fair slot mechanics mean each result is committed before your bet, and you can check it afterward with a simple seed tool. Tokenized jackpots also enable fractional ownership of prize pools, turning shared jackpot tokens into tradeable assets.

  • Verify spins with pre-committed hashes and player seeds.
  • Audit jackpot smart contracts for payout rules and balances.
  • Trade or stake tokenized jackpot shares on-chain.

Regulatory Shifts Shaping Global Market Access

As slot games evolve into VR realms, skill-based hybrids, and crypto-powered casinos, regulatory shifts shaping global market access directly determine where you can spin, what bonuses you receive, and how quickly withdrawals clear. Jurisdictions increasingly demand geo-fencing, age verification, and provable fairness before permitting virtual-reality lobbies or tokenized jackpots. For players, this means your favorite hybrid slot might vanish from one app store yet thrive in another region’s crypto casino. Expect regional wallets, mandatory session timers, and jurisdiction-specific RTP disclosures. Before depositing, check whether your location allows skill-influenced outcomes or cryptocurrency wagering—otherwise, even the most immersive reel-spinning experience stays locked behind a compliance wall.

What Makes a Slot Machine Tick: Core Mechanics Explained

How Random Number Generators Determine Every Spin Outcome

Understanding Reels, Paylines, and Symbol Combinations

Why Return-to-Player Percentages Affect Your Long-Term Results

Essential Features That Define Modern Slot Games

Wild Symbols, Scatters, and Multipliers: What Each One Does

Free Spins, Bonus Rounds, and Interactive Mini-Games

Megaways, Cluster Pays, and Other Alternative Winning Formats

How to Pick a Slot That Suits Your Style and Budget

Matching Volatility Levels to Your Risk Preference

Choosing Bet Sizes and Coin Denominations Wisely

Evaluating Themes, Graphics, and Audio for Better Enjoyment

Smart Play Strategies for Getting More From Every Session

slot games

Setting a Bankroll Limit and Sticking to It

When to Walk Away: Recognizing Tilt and Chasing Losses

Using Demo Mode to Learn a Game Before Spending Real Money

Answers to the Most Common Slot Player Questions

Are Slots Truly Random or Can They Be Predicted?

Do Bigger Bets Really Lead to Bigger Payouts?

What Is Slot Variance and Why Does It Matter?

Can You Play Slots on Mobile Devices Without Losing Features?

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